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Building Sounds for your Applications with SoundTracker
Getting Started: The Sounds

Dee-Ann LeBlanc
Friday, August 9, 2002 12:52:12 PM
With Andrew J.D. Bowman
Entering the world of the professional sound editor is like trying to
go from Windows to Linux when you've never touched a Unix system
before. You know how to listen to CDs and MP3s, maybe even how to burn
your own CDs, but all of this talk about "tracks" and "loops" and
other electronic music and sound generation terminology can be enough
to make you consider changing careers to basket weaving.
A "verbal" introduction to this technology is just not enough for most
beginners. Rather than writing "about" SoundTracker and sound
generation, what we've built here is a proper introductory lesson to
get you started. After going through this, you should be able to use
SoundTracker under Linux to generate sounds for your latest
applications before you release them.
Most folks don't start completely from scratch. Doing so is a far more
involved and advanced issue; so let's not muddy the waters here for
those just getting started. The first task, then, is to collect "sound
samples," which are as you might guess are files that each contain a
recording of a sound. This sound can be as brief as a single note from
a musical instrument, or longer, such as someone speaking a word, or
even a portion of a song (which, according to US copyright law, may be licensed up to as little as two notes, so be careful. If you're not in the US then consult
your own country's laws on this issue.).
Fortunately, sound samples are everywhere on the Internet. You can buy
them from commercial sites, such as www.sonicfoundry.com, and download
them for free from legitimate download sites like www.pocketfuel.com/.
Keep in mind that even free sample sounds are often copyrighted; but
when purchased, their license allows the user to combine them into an
original work without violating the copyright of the individual
component samples.
Sample format is important to understand as well. In the case of
SoundTracker, there are references to Modules, Samples, Instruments,
and a Wave. Waves can be the most complex items here, and are
typically in WAV format. A WAV is a large file containing numbers that
represent the cumulative sound wave of a song, though it's often also
used to contain samples as well. Note that an MP3 file is a WAV file
subjected to a particular type of data compression. When SoundTracker
refers to a "Sample," it's typically referring to a WAV.
When SoundTracker wants a Module, it's talking about the MOD format,
which contains both the instructions for playing the particular song
or sound (remember, we can be talking about a flute or a voice or the
sounds of boots stepping in gravel), and the actual base "recordings"
required for building the piece. Then there's the Instruments, which
are in XI format in SoundTracker's case. XI files are a remnant of the
FastTracker program, an older DOS Tracker program, and contain both
instrument sounds and complex drum beats.
So you can follow along, we have included a set of sound samples for you to work with for this project.
Next: Getting Started: The Software »